Creating weapons!
Palpus X: Annihilation » Devlog
Working in 3D modeling, reference is not to be underestimated and in 98% of the time it's necessary to come close to the envisioned product. To make the guns look like intended I used reference of a toy gun and let AI create a altered version. After that the silhouette is created with primitive cylinders and cubes. After that, it's just a creative process of changing the mesh and testing what looks good & what doesn't.
Creating the weapons for our hero is happening in Blender, like pretty much all the other assets that will be seen in Palpus X: Annihilation
Palpus X: Annihilation
Brutal isometric shooter with light RPG elements. Kill hundreds of bloodthirsty alien monsters! Coming Soon
Status | In development |
Author | Meister Palpus |
Genre | Shooter, Role Playing |
Tags | Aliens, annihilation, Isometric, Monsters, palpus, Top-Down, Top down shooter, Weapons, x |
Languages | German, English, Russian |
More posts
- Steam Page is live!! Demo comes shortly!9 days ago
- Getting close to a Demo release!18 days ago
- The "BIG ONE"Apr 26, 2024
- Fleshing out all systemsApr 06, 2024
- Building the worldMar 29, 2024
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