Creating weapons!


Working in 3D modeling, reference is not to be underestimated and in 98% of the time it's necessary to come close to the envisioned product. To make the guns look like intended I used reference of a toy gun and let AI create a altered version. After that the silhouette is created with primitive cylinders and cubes. After that, it's just a creative process of changing the mesh and testing what looks good & what doesn't.

Creating the weapons for our hero is happening in Blender, like pretty much all the other assets that will be seen in Palpus X: Annihilation

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