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Palpus X: Annihilation
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Devlog
Steam Page is live!! Demo comes shortly!
November 06, 2024
by
Meister Palpus
#steam, #wishlist, #demo, #release
is live on Steam! Leave me a wishlist and you will be one of the first to know when the D EMO is released :) To the Steam page: https://store.steampowered.com/app/2968860/Palpus_X_Annihilation/...
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Getting close to a Demo release!
October 29, 2024
by
Meister Palpus
Getting closer Still alive and kicking Long time no see! The last couple of months development was slowed down by some nasty performance issues the gameplay testers experienced with the first Alpha bu...
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The "BIG ONE"
April 26, 2024
by
Meister Palpus
DEVLOG #4 The "Big One" Completed Menu Design The Main Menu is finished... and ooh boy did it turn out good! The title monster is a little more active now.. especially when you want to start your hunt...
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Fleshing out all systems
April 06, 2024
by
Meister Palpus
DEVLOG #3 A lot of additions have found their way into Palpus X: Annihilation since the last devlog. I was tinkering a lot with some engine systems which will pay off later, but there's also many new...
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Building the world
March 29, 2024
by
Meister Palpus
1
#map, #textures, #world
Work on the player animations and the weapons is pretty much finished. Apart from some minor adjustments I consider them largely completed. What's next? Well, I was itching to make Palpus X look more...
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Creating weapons!
March 16, 2024
by
Meister Palpus
1
#modeling, #3D, #render, #weapon, #shotgun, #reference
Working in 3D modeling, reference is not to be underestimated and in 98% of the time it's necessary to come close to the envisioned product. To make the guns look like intended I used reference of a t...
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