A downloadable game for Windows

Buy Now$3.99 USD or more



- 2D Run 'n Gun Platformer

- Boss fights

- Xbox Gamepad and Keyboard supported!

- Unique Weapon Types

- Secrets and hidden Levels

- Exploding barrels, jumppads,    mines, teleporters and more!

- Blow your enemies to pieces!

- Endless Wave Mode!

! ! Note: ! !  -- > This is an  Alpha build.


//The Game:

Over the course of 4 Levels, + intermission levels each featuring a more sinister PALPUS-Bossform to fight, you gotta fire your different weapons smartly as every gun and grenade has it's Cons and Pros. Collect Upgrades and E-Cubes to buy all the guns and goodies you need to survive!

//The Story:

The evil alien mastermind PALPUS turned your people into mindless cyborg warriors. Get your revenge and end their tyranny by blasting through the alien army and infiltrating their home base.


Purchase

Buy Now$3.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:

PALPUS v0.8 27 MB

Download demo

Download
PALPUS - - FREE DEMO 27 MB

Development log

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Comments

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Hi MeisterPalpus, I had fun playing your game, though the screenshakes took some getting used to :p

Also, for the demo's boss, you might want to add in a bit more space so that the player can jump towards the second shield part without hitting his head, and also be able to jump up and shoot at it (in the event the player runs out of grenades either during or before the battle)

(+1)

Hi Hobcramwork!

Thank you for your feedback, it's very much appreciated. 

I will consider adding an option to reduce the screenshake.

As for the boss: I will take a look at how I can rearrange things to make hitting the weakspots easier. Technically it is possible to destroy them with your gun too.

Thanks again!

(3 edits)

You're very welcome, Meister :D

The screenshake part is entirely up to you, since you know how to do it best, so I'll leave it to you :)

Yes, those weak spots can be attacked with the gun as well, though I found it much easier to hit the second weakspot with the grenades since there's very little space for you to jump up and then shoot at it without touching it by accident :p

Also, I found that the camera was quite tight when following the player's jumping movement, which can be disorienting and would require the full concentration of the player in order to not get dizzy, which would get in the way of making combos read: dashing, jumping and shooting in no particular order, (unless they get used to it), so perhaps you could make the jumping less sudden and the camera could relax it's movements a little?

(+1)

There's some camera tweaking in the works right now, and I already changed the camera behaviour when adjusting to player height, so things are developing ;)

I'm sure the camera will get a lot of reworks over time

Thanks for the follow btw :)

Alright then; good to know that the camera is being updated :)

You're welcome, and I look forward to your progress with this game :D

Interesting game. I liked the controls and the gameplay. It feels really responsive. The art fits the type of game. One point that could be improved is the camera, it follows the player severely and becomes a bit distracting. Other than that, I really enjoyed it. Keep the good work. Congrats.

Thank you so much for your feedback, pal! Really appreciate it <3

I wish I was able to put the upgraded gun to the test... I guess we wait.. :) 

PS For anyone watching, please consider subscribing for a copious amounts of indie games.